Friday, February 17, 2017

15 Engrossing Drama And Improv Games For Teens

Drama Games For Teens
Image: Shutterstock
Whether your teen is shy and introverted or is always hyperactive and extremely outgoing, drama games will help channel all her energy into a positive action. We at MomJunction have compiled a list of brilliant improv and drama games for teens.

Drama Games For Teens:

1. Count The One, Two, Threes:

Let your teen pair up with a partner for this fun game. It is an absorbing way to improve concentration and hone one’s multi-tasking abilities.
  • First, ask your teen to stand facing the partner and keep counting one, two, three over and over again.
  • Once the pair can do so comfortably, ask them to clap their hands instead of saying ‘one.’ They will still have to say two and three out loud. So the pattern will be a clap, followed by saying two, three out loud.
  • Once the pair can do this step, they have to exchange the word ‘three’ for the act of bending their knees. So, the pattern will be a clap, say the word ‘two’ out loud and then bend the knees. It has to continue like this over and over again.
  • Once your teens can master these movements and do them properly, ask them to create their steps and incorporate the same.

2. The Truth And Lie Hide And Seek:

The aim of this drama game is to try and improve the facial expressions. Your teens will have to master the art of convincing and maintaining their expressions, whether they are lying or are being truthful.
  • If there are many teens around, they can all sit down in a circle to play the game. In case there are not too many teens, you can divide them up into pairs and ask them to sit facing each other.
  • For the game, each teen has to start by introducing himself with three lines about self. The teens will have to say two true things about themselves, but one lie. While doing so, your teen will have to try and keep the expressions as calm and natural as possible, so that the other teens are not able to spot out the lie.
  • The other teens who are listening to the introduction will have to try and read the facial expressions and detect the lie. Once a teen gets caught, he steps out of the game, while the teen who found the lie wins a point.
  • The teens can also play this as a group challenge, where one team will be the spotters and the other team has to lie. The teens in the lying group can choose who will tell the lie. Once ready, the teens in the lying group can introduce themselves with one sentence each. While all the teens in the group will tell the truth, only one teen will lie. The other group has to try and spot out who is lying. You can keep reversing the groups into the lying and the spotting teams for each round.

3. Catching The Name:

Here is a fun way to introduce your teen to new friends, or just throw a challenge game amongst friends. It will help build concentration.
  • Let your teen and friends sit in a circle. For the game, your teen can use a ball or a throw pillow.
  • The teen with the ball or the pillow has to throw it at random at any other teen in the circle. While doing so, the teen who is throwing the ball will have to say his name out loud. For instance, if your teen is throwing the ball while doing so he will have to say “Hi I’m so and so.” Make sure that your teen is looking at the other teen while saying his name. Once the other teen receives the ball, he has to throw it to another teen while saying his name.
  • First, let all the teens get comfortable with each other and be able to practice this over and over again.
  • Once they can do so, take the game to the next level. Now when your teen throws the ball, instead of just introducing himself, he will have to say his name and the name of the person he is throwing the ball to. For instance, he has to say something such as “so and so is throwing at so and so.” Keep repeating the game till all the teens are comfortable and can say it.
  • For the next stage, the teen who throws the ball has to fold his arms in front of him to signal that he has already played. As the tempo of the game builds up, the teen who throws the ball has to be careful and not throw the ball at any teen whose hands are folded. While concentrating on the folded hands, the teens will also have to remember to say the right sentences.

4. Counting Up And Down:

Here is another fun drama game for teenagers that will help them to improve his concentration as well as hone his patience skills.
  • Let the teens sit down together and form a circle. The idea is that the teens will have to do a count up and a countdown, without any particular order of person. For instance, one teen starts the game by saying out the word ‘one’ and any other teen in the circle can say the next number.
  • The teens have to be extremely alert and ready so that they can say out the numbers in sequence.
  • It is not allowed to repeat a number during the same round, for instance, if a teen says the number ‘four’ the other teen cannot say the same again, as it will lead to a negative marking. The teens have to concentrate on the numbers that are being said and also use their patience to take their turn properly.

5. What Are You Doing:

In this fun acting game, your teen will have to keep his focus on high alert and put his fast thinking skills to use.
  • One teen has to take center stage and perform an act of doing something, without saying anything out loud. You can let all the other teens stand in a queue or sit in a circle.
  • Now one teen gets up and asks the teen what he is doing. He has to answer anything else other than what he is doing. For instance, if he is performing the action of dancing, he will have to say something else, such as “I am brushing my teeth.”
  • The teen who asked the performer “What are you doing” will have to start immediately acting on the action that the other teen said, in this case, “I am brushing my teeth.”
  • Now another teen will come up and ask “What are you doing” and the game continues till everyone gets a chance to perform.

6. Shake Up The Sequence:

This fun game will help your teen warm up and get ready for a performance or just for fun.
  • All the teens have to stand up and together count out from one to ten. While saying out each number, they have to shake their right arm. Next, they have to count down from ten to one and shake their left arm.
  • Once they have finished the sequence, they have to start counting again from one till nine and shake the right leg. Next, they have to count down nine to one and shake their left leg.
  • Keep changing the sequence like this till the teens are left with counting only from zero to one and back.

7. Shake Up A Storm:

The game will help teens modulate their voices.
  • Let all teens stand up on one side of the room and one teen takes on the role of the conductor. The conductor has to move his arms up or down, showing how to build up the crescendo.
  • The teens will have to concentrate on the driver’s movement and modulate their voice accordingly. In this way, the storm will build up and subside and build up and down again. Add actions such as stomping feet for thunder, rubbing hands together for breeze and so on..

8. The Voice Over:

Here is another game that will help your teen practice expressions through voice.
  • Blindfold one teen at a time and let all the teens stand in a queue. Now one teen goes over to the blindfolded teen, disguises his voice and his tone and says something such as “who am I?”
  • The blindfolded teen has to guess the teen’s name correctly. If the answer is right, the blindfold passes on and so on. Make sure all the teens have a turn at being blindfolded and at disguising their voice.

9. Walk With Me:

This game will teach your teen to follow cues without being told and how to read body language.
  • Let all the teens stand around the room and start walking on a given signal. Make sure they walk all over the room and use up all available space. At another given signal, all the teens have to stop and freeze wherever they are.
  • Let them practice till they get the hang of it. Next, the teens will have to do the same thing but without being given a signal. They will have to read each other’s body language and start walking as a group, and stop at the same time as well.

Super Fun Improv Games For Teens:


10. The No Sense Dictionary:

Here is a fun improv game that will help your teens concentrate on what others are saying, and come up with a made up answer to that in an instant.
  • Let the teens sit down in a circle. One teen starts by saying a word. The teen sitting next has to come up with any word randomly, which does not have to be connected to the first word.
  • For instance, the first teen says the word ‘spaghetti’ and the second teen says the word ‘book.’ The third teen has to immediately come up with a definition sort of statement which will have to include the two words mentioned earlier. The teen can come up with anything, as long as it is fun and creative. A fun sentence could be something such as “The spaghetti has recently been declared as one of the most delicious form of bookmark that any book lover could use, especially while reading during a meal.”
  • To make it fun, you can also change the order and pick any two people at random to say the words and a third random person to come up with the definition.

11. Act-ionary:

Here is a game that is not just an extension of dumb charades, but is a great way to help your teen express and emote.
  • Divide up the teens in to different groups depending on the number of teens that are there. One teen will have to help lead the game, so count out one teen from the groups.
  • Hand out a sheet of paper and pen to each group and ask them to come up with a list of words, expressions and such that have to be acted out. Try to keep them as much expression oriented as possible.
  • Make sure that the teens write their team names on the paper, such as team A, team B or anything that can distinguish them apart.
  • The teen who will help to lead the game will take the lists and make sure that he hands the opponent team’s list to the player who comes up to act. The player will see the word and then go back to his team and emote, without saying anything. The players have to guess the right emotion, expression or word that is mentioned in the list.

12. Freeze And Justify:

It is a great improv game for teenagers that will help them to think on his toes and come up with something immediately.
  • Let all the teens sit in a circle and ask any two teens to stand in the middle. Say any scene out loud that the teens will have to enact there. The key is to use a lot of hand movement, expressions and such.
  • During any time that the teens are performing, any other teen can shout out the word ‘Freeze.’ The performing teens will have to freeze in their act immediately.
  • The teen who shouted ‘Freeze’ has to get up and tap any one of the performing teens, who will now sit back. The new teen will have to take over the act and start a new one, by initiating the movements and communicating to the partner how the new act will proceed.
  • As all this has to be done without speaking, it is a unique way to help the teens express themselves and communicate through their facial and body language. Make sure all teens get a chance at performing.

13. Only A Word:

In this fun improve game, your teen will build his concentration skills and use his fast thinking skills to good use.
  • Use a ball to initiate the game. The idea is to build up a story where each teen says only one word at a time. For instance, your teen rolls the ball out by saying out a word, such as “there” or “once.”
  • The teen who gets the ball says another word to maintain the flow and rolls out the ball. Whoever gets the ball says the next word and so on.

14. Changing Action:

In this improv game, your teen will have to be ready to exercise his mental as well as physical prowess. It’s a great way to improve concentration and retain memory.
  • Let the teens sit in a circle and one person sits inside to start the game. The starter of the game does some action, such as clapping hands while the others watch. Now the starter says ‘change’ and starts doing another action, such as rubbing hands together.
  • The teens have to remember the previous action and start clapping their hands. Now, when the starter shouts ‘change’ and does a different action, the teens have to start rubbing their hands together.
  • The game will continue this way where all the teens have to mimic the action that the starter was doing before shouting ‘change.’

15. Hey:

The game will teach your teen how to focus and perform in sync.
  • Let all teens stand in a circle while one teen stands in the middle. The teen calls out ‘hey’ and all teens have to look directly in some other teen’s face. There will be some teens who will be looking away from each other, but some who will realize that they are staring directly at someone else.
  • When that happens, the two teens who are looking into each other’s eyes have to say ‘hey’ and move out.
Thursday, February 16, 2017

Drama Improv Games

Accepting

Accepting Circle 
Goalie 
Open Offer 
Rumors 
Six Episodes 
Sound Circle 
Tug-O-War 
Yes Lets 
Yes Lets - or Rather Not 

Audience Warm-up

Audience Warm-ups 
Finger Applause 
Superman Jam 

Audience Participation

Alphabet Game 
Bucket 
Day in the Life 
Ding Dong 
ID 
Last Letter Scene 
No P 
Only Questions 
Pockets 
Puppets 
Rhymes 
Story Story Die 
Sung Story Die 
Survivor 
The Good, the Bad and the Ugly Advice 
Zulu(2) 


Association

3 some 
Alliterations 
Animalistics 
Association Jump 
Become 
Blind Association Circle 
Blind Freeze 
Clap Snap Association 
CopyCat 
Dissociation 
Family Portraits 
Firing Squad 
Free Association 
Free Association Circle 
Free Association Lines 
Freeze Tag 
Introducing Association 
Jump 
Just Gibberish 
Last Letter 
Malapropism 
Name 6 Circle 
Open Offer 
Patterns 
Props 
Remote Control 
Rumors 
Slappy Face 
Space Jump 
Surprise Movement 
Translate Gibberish 
Walk-over Association 
What are you doing 
What would she be if 
Word Ball 


Characters

Aerobics 
Animalistics 
Animals 
Character Swap 
Coming Home 
Communal Monologue 
Ding Characters 
Emotions Characters 
Fast Food Laban 
Fast Food Stanislawski 
Front Desk 
Funeral Service 
Goalie 
Hitch Hiker 
Imitate 
Jump 
Mr. So and So 
Musical Fairy Tale 
Nuclear Bomb Chicken 
Object Narrative 
Old Job New Job 
Opposite Characters 
Opposites 
Pauze 
Solo Doors 
Split Screen 
Story To A Chair 
Supermen 
The Bag 
Three Line Solo 
Voices From Heaven 
You`re Fired 

Continuation

Before or After 
Communal Monologue 
Continuing Emotions 
Continuing Styles 
Diamond 
Fast Forward 
Growing and Shrinking Machine 
Hat Continuation 
Musical Fairy Tale 
Pauze 
Simple Continuation 
Switcheroo 
Zoom-In Zoom-Out 


Concentration

3 Series 
Accepting Circle 
Action Syllables 
Ali Baba and the 40 Thieves 
Alliteration Introduction 
Alliterations 
Alphabet Circle 
Barney 
Big Booty 
Bippety Bop(1) 
Bippety Bop(2) 
Bumpity Bump 
Catch`em 
Character Swap 
Clap Snap Stamp 
Click Bang you`re dead 
Concentration Circle 
Cross Circle 
Distorting Mirror 
Elephant 
Emotional Mirror 
Fruit Basket 
Fuzzy Ducky 
Give and Take 
Group Environment 
Group Freeze 
Hand Slap 
Kitty in the Corner 
Ksss 
Letter Number Name 
Mexican Name Wave 
Mirror 
Mirror in Circle 
Move and Speak 
No Doubles 1-10 
Non Sequitor 
One Duck 
One Two Three Four 
Pass Clap 
Pass Yes 
Peruvian Ball Game 
Receiver Right Clap 
Remote Control 
Seven Up 
Shootout 
Simon Says 
Sitting Standing Lying 
Slappy Face 
SloMo Tag 
Survivor 
Synchro Clap 
The Magnet 
Turning Circle 
Walking by Numbers 
What Has Changed 
Who stole the Cookies 
Zapping 

Experts

Gibberish Expert 
Translation for the Deaf 

Endowment

Card Status 
Crime Endowments 
Dating Game 
Double Endowment 
Endowments 
Famous Person Endowment 
Fortune Teller 
He Said She Said 
Hijacker 
LCD 
Marriage Counsel Endowment 
Mr. So and So 
Press Conference 
Repair Shop 
Silly Stinky Sexy 
The Party 
Who Where Why Am I


Die

Alphabet Game 
Beatnik Poet 
Last Letter Scene 
No P 
Only Questions 
Rhymes 
Story Story Die 
Sung Story Die 
Survivor 
The Good, the Bad and the Ugly Advice 
Zulu(2) 

Energy

Action Syllables 
Ali Baba and the 40 Thieves 
Alphabet Letters 
Bandaid Tag 
Barnyard 
Big Fish Small Fish 
Bobsledding Bodies 
Bunny 
Cat and Mouse 
Catch`em 
Chivalrous Couples 
Create Obstacles 
Ducks and Cows 
Energy 1-10 
Evolution 
Exaggeration Circle 
Fusillade 
House, Creature, Flood 
Human Knot 
Killer Bunny 
King Lizard 
Ksss 
Man Overboard 
My Fault 
Pass Clap 
Popcorn 
Primal Screams 
Shootout 
Supernova 
Synchro Clap 
The Scream 
Three Noses 
Virus 
What are you doing 
Whoosh 


Gibberish

Emotional Mirror 
Five Things 
Foreign Movie 
Gibberish Commands 
Gibberish Expert 
Gibberish Malapropism 
Just Gibberish 
LCD 
Non Sequitor 
Poet Translator 
Replay Gibberish 
Switch Gibberish 
Translate Gibberish 

Guessing

Bong Bong Bong 
Crime Endowments 
Endowments 
Famous Person Endowment 
Five Things 
Fortune Teller 
Hijacker 
LCD 
Marriage Counsel Endowment 
Repair Shop 
The Party 

Long Form

Armando 
Balladeer(2) 
Blind Harold 
Cut 
Deconstruction 
Doo Wop(2) 
DVD Special Edition 
Feature Film 
Five Four Three Two One 
French Braid 
Funeral Service 
Goon River 
Harold 
Invocation 
La Ronde 
Location 
Lotus 
Maslow`s Hierarchy of Needs 
Montage 
Soap Series 
Sybil 
TellTales 
The Bat 
Triple Play 


Group

Alien Tiger Cow 
Artist Model Clay 
Association Jump 
Back Dancing 
Blind Lead 
Blind Line Up 
Body Hide 
Circle of Knots 
Circle Sitting 
Death and Retriever 
Duck Duck Goose 
Energy 1-10 
Excluding 
Family Portraits 
Follow the Leader 
Group Environment 
Group Order 
Heave Ho 
Hot Spot 
Human Props 
Line Mirror 
Machines 
Massage 
Millipede 
Objects 
One Mouth 
Popcorn 
Rash 
Reverse Chair Dance 
Sculptors 
Six Episodes 
Slide Show 
Solitaire 
Squeezer 
Swedish Sculptors 
The Magnet 
Tossing 
Tug-O-War 
What Happens Next 
Word at a Time Story 
Yes Lets 
Yes Lets - or Rather Not 

Solo

Lounge Singer 
Narrative, Color, Emotion 
Solo Doors 
Story To A Chair 
Sybil 
Three Line Solo 


Icebreakers

10 Fingers 
Action Syllables 
Aerobics 
Alliteration Introduction 
Alphabet Letters 
Bandaid Tag 
Blind Line Up 
Bobsledding Bodies 
Body Hide 
Bumpity Bump 
Click Bang you`re dead 
Create Obstacles 
Cross Circle 
Cross the Circle 
Flock Dance 
Greetings 
House, Creature, Flood 
Human Knot 
King Lizard 
Letter Number Name 
Massage 
Mirror in Circle 
Name Volley 
Reverse Chair Dance 
Shootout 
Smart Fellas 
Three Noses 
Who stole the Cookies 

Narration

Automatic Storytelling 
Boris 
Double Endowment 
Double Opening 
Guest Game 
Just Gibberish 
Lets Not 
Master Servant Disaster 
Movie Review 
Musical Fairy Tale 
Name the Monster 
Narrative, Color, Emotion 
Object Narrative 
Only Questions 
Point of View 
Rhymes 
Six Episodes 
Slide Show 
Story Spine 
Story Story Die 
Three Sentence Story 
Typewriter 
Voices From Heaven 
What Happens Next 
Word at a Time Letter 
Word at a Time Story 
Yes Lets - or Rather Not 


Replay

Character Swap 
Deaf Replay 
Mega Replay 
Point of View 
Replay Gibberish 
Scene Replay 


Limitations

Actor`s Nightmare 
Adjective Scene 
Backwards Interview 
Beatnik Poet 
Big Blob 
Blind Harold 
Blindfolded Scene 
Bong Bong Bong 
Bucket 
Call from Ray 
Card Status 
Crabtrees Conundrum 
Deaf Replay 
Death in a Minute 
Disc(1) 
Disc(2) 
Distance Game 
Double Blind Freeze 
Double Opening 
Dry Cleaning Bag of Death 
Emotional Family 
Emotional Quadrants 
Evil Stick of Gum 
Final Freeze 
Five Things 
Fortune Cookie 
Handicapped Fairy Tale 
Helping Hands 
Hesitation 
ID 
Last Letter Scene 
Last Line 
Location 
Marshmallow Mania 
Move and Speak 
No P 
One Line Scene 
Only Questions 
Parallel Universe 
Pockets 
Rhymes 
Scene in the Dark 
Sideways 
Sitting Standing Lying 
Split Screen 
The Bat 
Three Rules 
Timeline 
Touch to Talk 
Verses 
Walkout 
Without Sound 
Without Words 
Word at a Time Expert 
Word at a Time Scene 
Word at a Time Song 
You`re Fired 

Look and Listen

3 Series 
Aerobics 
Bidirectional Satellite TV 
Blind Association Circle 
Blind Harold 
Card Status 
Character Swap 
Communal Monologue 
Complete Bodies 
Double Endowment 
Double Opening 
Hijacker 
Janus Dance 
Mirror in Circle 
Mother Goose 
No Doubles 1-10 
Overload 
Paperclip Game 
Pauze 
Point of View 
Remote Control 
Repeater 
Satellite Radio 
Satellite TV 
Scene in the Dark 
Survivor 
Walking by Numbers 
What Has Changed 
You 

SingSong

American Idol 
Balladeer(1) 
Balladeer(2) 
Bartender 
Blind Musical 
Blues Jam 
Do Ron Ron 
Doo Wop(1) 
Doo Wop(2) 
Hot Spot 
I Love You 
Irish Drinking Song 
Lounge Singer 
Musical Fairy Tale 
Protest Song 
Scene To Music 
Sounds Like a Song 
Sung Story Die 
Three Melodies 
Word at a Time Song


Object Work

10 Fingers 
3 some 
Accepting Circle 
Action Syllables 
Ali Baba and the 40 Thieves 
Alien Tiger Cow 
Alliterations 
Alphabet Circle 
Alphabet Letters 
Assassin 
Association Jump 
Bandaid Tag 
Barney 
Barnyard 
Big Booty 
Big Fish Small Fish 
Bippety Bop(1) 
Bippety Bop(2) 
Blind Freeze 
Blind Line Up 
Bobsledding Bodies 
Bumpity Bump 
Bunny 
Cat and Mouse 
Catch`em 
Chivalrous Couples 
Circle Sitting 
Clap Snap Association 
Clap Snap Stamp 
Concentration Circle 
Create Obstacles 
Cross Circle 
Cross the Circle 
Dissociation 
Duck Duck Goose 
Ducks and Cows 
Eights 
Elephant 
Emotional Mirror 
Energy 1-10 
Evolution 
Exaggeration Circle 
Family Portraits 
Firing Squad 
Flock Dance 
Follow your Nose 
Free Association 
Free Association Circle 
Freeze Tag 
Fruit Basket 
Fuzzy Ducky 
Greetings 
Group Order 
Hand Slap 
Honey Walk 
Hot Spot 
House, Creature, Flood 
Human Knot 
Jump 
Killer Bunny 
King Lizard 
Kitty in the Corner 
Ksss 
Last Letter 
Letter Number Name 
Malapropism 
Man Overboard 
Massage 
Mexican Name Wave 
Millipede 
Mirror 
Mirror in Circle 
No Doubles 1-10 
Non Sequitor 
Objects 
One Duck 
One Two Three Four 
Pass Ball 
Pass Clap 
Pass Yes 
Patterns 
Play Tag 
Popcorn 
Presents 
Primal Screams 
Rash 
Receiver Right Clap 
Remote Control 
Rumors 
Samurai 
Seven Up 
Shootout 
SloMo Samurai 
SloMo Tag 
Smart Fellas 
Sound Circle 
Squeezer 
Stretching 
Supernova 
Synchro Clap 
The Scream 
Three Noses 
Turning Circle 
Virus 
Walking by Numbers 
What are you doing 
Who stole the Cookies 
Whoosh 
Word Ball 
Yes Lets 


Spontaneity

Barney 
Become 
Crisis Situation 
Ding 
Mantra 
Mantra Introduction 
Name the Monster 
Open Your Hand 
Presents 
Sound Circle 
Surprise Movement 
Translate Gibberish 
Warehouse 

Status

Card Status 
Master Servant Disaster 
Mother Goose 
Pecking Order 

Timed

Death in a Minute 
Scene Replay 
Timed Scenes 

Trust

Back Dancing 
Blind Lead 
Blindfolded Scene 
Body Hide 
Circle Sitting 
Columbian Hypnosis 
Death and Retriever 
Fingertips 
Free Falling 
Heave Ho 
Janus Dance 
Massage 
Scorpion 
Solitaire 
Swedish Sculptors 
The Magnet 
Tossing 

Verbal wit

Alphabet Game 
Confessions 
Famous Last Words 
Jeopardy 
One Eighty Five 
Poetry Corner 
Press Conference 
Reverse Trivial Pursuit 
Rhymes 
The Good, the Bad and the Ugly Advice 
Trivial Pursuit 
Worlds Worst 
Zulu(1) 
Zulu(2) 

Environment

Coming Home 
Doors 
Front Desk 
Group Environment 
Human Props 
Move and Speak 
Narrative, Color, Emotion 
Object Morphing 
Real Estate Broker 
Solo Doors 
Three Line Environment